Files
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/UObject
Johan Torp 36f7fa0521 Various engine init optimizations and new string conversion paths
* Added some core string conversion paths
* Added FString::Append() and += overloads to avoid pointless temporaries when appending c strings and various other string types
* Added UTF32 <-> TCHAR string conversion macros
* Optimized QuotedString parsing
* Optimized property parsing
* PackageName optimizations
* SoftObjectPath optimizations

#jira none
#rb see original changelists
#ushell-cherrypick of 11932317 by Johan.Torp
#ushell-cherrypick of 11932319 by Johan.Torp
#ushell-cherrypick of 11932321 by Johan.Torp
#ushell-cherrypick of 11932322 by Johan.Torp
#ushell-cherrypick of 11932324 by Johan.Torp
#ushell-cherrypick of 11932462 by Johan.Torp
#ushell-cherrypick of 11934123 by Johan.Torp
#ushell-cherrypick of 12000177 by Johan.Torp
#ushell-cherrypick of 12000183 by Johan.Torp
#ushell-cherrypick of 12114232 by Johan.Torp

[CL 12147981 by Johan Torp in 4.25 branch]
2020-03-12 08:11:14 -04:00
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