Files
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/Modules
Arciel Rekman 337e706273 Optimize shader compilation through XGE (bringing CL 11084076)
- Avoid directory scanning for .ini files by restoring already initialized config cache state on the workers
  - Avoid directory scanning for modules by restoring already initialized modulemanager state on the workers
  - Avoid directory scanning for external profilers DLLs by disabling the option in the build config
  - 20s -> 319ms of FEngineLoop::PreInit which was caused by directory scan through XGE remote filesystem
  - 5% -> 96% efficiency when computing the effective work against process total time for remotely built shaders
  - 5m36 ->1m26s to run "recompileshaders all" console command including waiting on async built shaders

#rb Danny.Couture (authored), Luke.Thatcher, Steve.Robb, Josh.Adams
[FYI] Bob.Tellez, Danny.Couture


#ROBOMERGE-OWNER: Arciel.Rekman
#ROBOMERGE-AUTHOR: arciel.rekman
#ROBOMERGE-SOURCE: CL 11106212 via CL 11106216
#ROBOMERGE-BOT: (v640-11091645)

[CL 11106241 by Arciel Rekman in Main branch]
2020-01-24 12:16:02 -05:00
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