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UnrealEngineUWP
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de7dd67b93545ca0d563cbf7a8f9d64f5144ce26
UnrealEngineUWP
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Engine
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Ryan Schmidt
9eff078337
ModelingMode: add mechanism to schedule actions to process on next editor Tick(). This allows us to defer execution of complex operations like staticmesh rebuild to outside of slate button-click handlers, which (hopefully) will work around some mystery crashes that occur during very deep call stacks (eg when the staticmesh build launches a slowtask progress dialog, that then explicitly processes windows messages, which results in mouse events being processed, which kicks off a hitproxy rendering call, that in turn causes the RHI to try to rebuild rendering data, on the mesh that is being rebuilt - whew!)
...
#rb none #rnx #jira none [CL 12235070 by Ryan Schmidt in 4.25 branch]
2020-03-17 15:25:40 -04:00
..
EditorInteractiveToolsFramework
ModelingMode: add mechanism to schedule actions to process on next editor Tick(). This allows us to defer execution of complex operations like staticmesh rebuild to outside of slate button-click handlers, which (hopefully) will work around some mystery crashes that occur during very deep call stacks (eg when the staticmesh build launches a slowtask progress dialog, that then explicitly processes windows messages, which results in mouse events being processed, which kicks off a hitproxy rendering call, that in turn causes the RHI to try to rebuild rendering data, on the mesh that is being rebuilt - whew!)
2020-03-17 15:25:40 -04:00