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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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de7dd67b93545ca0d563cbf7a8f9d64f5144ce26
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatOpenGL/Private
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Wei Liu 2a0623bfa7 Fix a bug that we don't recompile global shader after turn on/off MobileHDR
#jira UE-89822

#rb jack.porter, dmitriy.dyomin, mi.wang

[CL 11850481 by Wei Liu in 4.25 branch]
2020-03-02 21:10:47 -05:00
..
GlslBackend.cpp
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
GLSLOptimizer.tps
…
OpenGLShaderCompiler.cpp
Fixed: Assertion fail when launching TM-Shadermodels onto an Android Device with enabled eUB
2020-02-21 00:01:12 -05:00
ShaderFormatOpenGL.cpp
Fix a bug that we don't recompile global shader after turn on/off MobileHDR
2020-03-02 21:10:47 -05:00
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