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UnrealEngineUWP
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de7dd67b93545ca0d563cbf7a8f9d64f5144ce26
UnrealEngineUWP
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Engine
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Developer
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MeshBuilder
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Alexis Matte
d4918e211e
Fix custom LOD workflow, the insert LOD into the base mesh function was not updated to work with the skeletalmesh refactor
...
#rb Benoit.deschenes #jira UE-89848 [CL 11825745 by Alexis Matte in 4.25 branch]
2020-03-02 11:25:20 -05:00
..
BuildOptimizationHelper.h
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00
BuildStatisticManager.h
Fixing build - Integrating CL#11106093 ,11107532 and 11108073
2020-01-24 15:13:25 -05:00
MeshBuilder.cpp
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
MeshBuilderModule.cpp
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
MeshDescriptionHelper.cpp
Copy from dev-enterprise cl 11097196
2020-01-23 16:28:59 -05:00
MeshDescriptionHelper.h
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
SkeletalMeshBuilder.cpp
Fix custom LOD workflow, the insert LOD into the base mesh function was not updated to work with the skeletalmesh refactor
2020-03-02 11:25:20 -05:00
StaticMeshBuilder.cpp
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00