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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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de7dd67b93545ca0d563cbf7a8f9d64f5144ce26
UnrealEngineUWP/Engine/Source/Developer/Apple/MetalShaderFormat/Private
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Wei Liu c5214a0b9a Fix a crash bug of Histogram compute shader on A8 devcies.
#jira UE-89933

#rb carl.lloyd

[CL 11894021 by Wei Liu in 4.25 branch]
2020-03-03 22:33:55 -05:00
..
MetalBackend.cpp
Support virtual textures on mobile platforms. Requires Vulkan, OpenGL ES3.1 + SRV, iPhone8 and up.
2020-01-20 22:16:23 -05:00
MetalBackend.h
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
MetalDerivedData.cpp
Fix issues caught by address sanitizer.
2020-02-19 14:24:04 -05:00
MetalDerivedData.h
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
MetalShaderCompiler.cpp
Removed warning about multiple search paths in Metal compiler info (blocks build farm).
2020-03-02 17:59:21 -05:00
MetalShaderFormat.cpp
Fix a crash bug of Histogram compute shader on A8 devcies.
2020-03-03 22:33:55 -05:00
MetalShaderFormat.h
Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
2020-01-24 18:07:01 -05:00
MetalUtils.cpp
Support virtual textures on mobile platforms. Requires Vulkan, OpenGL ES3.1 + SRV, iPhone8 and up.
2020-01-20 22:16:23 -05:00
MetalUtils.h
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
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