Files
UnrealEngineUWP/Engine/Source/Programs
Ben Marsh de4eaf1457 Horde: Fix infinite loop in scheduling of builds initiated by gates, which whould eventually time out and result in no jobs being started.
- PerforceService was not returning files as part of change details, due to specifying -S argument when querying changelist. This would cause any code/content change limitations to fail.
- Maximum change to query for gated steps was not being updated while scanning for triggers.
- Added additional context to error message when timeouts occur so we can more easily track down similar errors in future.
- Added test to check correct behavior.

#preflight none

[CL 19386580 by Ben Marsh in ue5-main branch]
2022-03-15 11:20:25 -04:00
..
2022-02-09 08:31:41 -05:00
2022-03-07 08:10:36 -05:00