Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxArm64TargetPlatform/LinuxArm64TargetPlatform.Build.cs
christopher waters de3d730026 Moving some LinuxTargetPlatform and MacTargetPlatform private files to Public since they're used by other modules.
#preflight 644972116b589f8b3688999f

[CL 25206591 by christopher waters in ue5-main branch]
2023-04-26 16:42:00 -04:00

33 lines
720 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LinuxArm64TargetPlatform : ModuleRules
{
public LinuxArm64TargetPlatform(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "LinuxArm64";
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"TargetPlatform",
"DesktopPlatform",
"Projects"
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange(new string[] {
"Engine"
}
);
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
PrivateIncludePathModuleNames.Add("LinuxTargetPlatform");
}
}