Files
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/DynamicMesh.Build.cs
David Hill de3073fb9e GeometryCore and DynamicMesh: enable implicit type conversion warnings.
#preflight 62d9635a185da2495f443808

[CL 21201226 by David Hill in ue5-main branch]
2022-07-21 11:03:29 -04:00

31 lines
810 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DynamicMesh : ModuleRules
{
public DynamicMesh(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"GeometryCore",
"GeometryAlgorithms"
}
);
// Note: The module purposefully doesn't have a dependency on CoreUObject.
// If possible, we would like avoid having UObjects in GeometryProcessing
// modules to keep the door open for writing standalone command-line programs
// (which won't have UObject garbage collection).
PrivateDependencyModuleNames.AddRange(
new string[] {
"Eigen"
}
);
UnsafeTypeCastWarningLevel = WarningLevel.Warning;
}
}