You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
31 lines
810 B
C#
31 lines
810 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class DynamicMesh : ModuleRules
|
|
{
|
|
public DynamicMesh(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
|
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"Core",
|
|
"GeometryCore",
|
|
"GeometryAlgorithms"
|
|
}
|
|
);
|
|
|
|
// Note: The module purposefully doesn't have a dependency on CoreUObject.
|
|
// If possible, we would like avoid having UObjects in GeometryProcessing
|
|
// modules to keep the door open for writing standalone command-line programs
|
|
// (which won't have UObject garbage collection).
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"Eigen"
|
|
}
|
|
);
|
|
UnsafeTypeCastWarningLevel = WarningLevel.Warning;
|
|
}
|
|
}
|