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UnrealEngineUWP
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ddf367b168a8f8028e90362a024b9fdcd49507a6
UnrealEngineUWP
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josh adams
ddf367b168
- Set all *TargetPlatform.Build.cs's to set the new SDKVersionRelevantPlatforms list so that per-project SDK version overrides will compile unique versions of those modules when that platform's SDK version of overridden
...
[FYI] Florin.Pascu #rb Joe.Kirchoff [CL 31665032 by josh adams in ue5-main branch]
2024-02-20 20:01:11 -05:00
..
LiveCoding
Getting more headers compiling solo on Win64.
2024-02-20 18:57:35 -05:00
LiveCodingServer
Removed usage of include file macros from LiveCoding source since it was causing issues with SN-DBS
2023-11-03 07:04:54 -04:00
ShaderFormatD3D
Add strongly typed EShaderOptionalDataKey to access shader optional data instead of adhoc characters
2024-01-11 13:36:32 -05:00
WindowsPlatformEditor
Re-submit Desktop Platforms TP Refactor TPC/TPS Windows/Mac/Linux/WINGDK
2024-02-15 11:46:19 -05:00
WindowsTargetPlatfomControls
- Set all *TargetPlatform.Build.cs's to set the new SDKVersionRelevantPlatforms list so that per-project SDK version overrides will compile unique versions of those modules when that platform's SDK version of overridden
2024-02-20 20:01:11 -05:00
WindowsTargetPlatform
- Set all *TargetPlatform.Build.cs's to set the new SDKVersionRelevantPlatforms list so that per-project SDK version overrides will compile unique versions of those modules when that platform's SDK version of overridden
2024-02-20 20:01:11 -05:00
WindowsTargetPlatformSettings
Re-submit Desktop Platforms TP Refactor TPC/TPS Windows/Mac/Linux/WINGDK
2024-02-15 11:46:19 -05:00