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42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class LinuxArm64TargetPlatformControls : ModuleRules
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{
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public LinuxArm64TargetPlatformControls(ReadOnlyTargetRules Target) : base(Target)
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{
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BinariesSubFolder = "LinuxArm64";
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SDKVersionRelevantPlatforms.Add(UnrealTargetPlatform.LinuxArm64);
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// We need a short name here since this can run afoul very easily of the `MAX_PATH` limit when
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// combined with building other targets that make use of this.
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ShortName = "LArm64TPCon";
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"DesktopPlatform",
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"TargetPlatform",
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"LinuxArm64TargetPlatformSettings",
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"LinuxTargetPlatformSettings",
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"LinuxTargetPlatformControls",
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}
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);
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if (Target.bCompileAgainstEngine)
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{
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PrivateDependencyModuleNames.AddRange(new string[] {
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"Engine"
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}
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);
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PrivateIncludePathModuleNames.Add("TextureCompressor");
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}
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PrivateIncludePathModuleNames.Add("LinuxArm64TargetPlatformSettings");
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PrivateIncludePathModuleNames.Add("LinuxTargetPlatformSettings");
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PrivateIncludePathModuleNames.Add("LinuxTargetPlatformControls");
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}
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}
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