Files
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidTargetPlatformSettings/Public/IAndroidTargetPlatformSettingsModule.h
florin pascu 367836ea48 First part of TargetPlatform(TP) refactor into TargetPlatformSettings(TPS) and TargetPlatformControls(TPC)
TPS doesn't need SDK and will be used to get info about the platform
TPC requires SDK
AndroidTP has been converted to the new system
#jira UE-200883
#rb Jack.Porter

[CL 30963885 by florin pascu in ue5-main branch]
2024-01-29 04:50:19 -05:00

19 lines
690 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
/*------------------------------------------------------------------------------------
IAndroidTargetPlatformSettingsModule interface
------------------------------------------------------------------------------------*/
#include "CoreMinimal.h"
#include "Interfaces/ITargetPlatformSettingsModule.h"
#include "AndroidTargetPlatformSettings.h"
class IAndroidTargetPlatformSettingsModule : public ITargetPlatformSettingsModule
{
public:
virtual void GetSinglePlatformSettings(TMap<EAndroidTextureFormatCategory, ITargetPlatformSettings*>& OutMap) = 0;
virtual ITargetPlatformSettings* GetMultiPlatformSettings() = 0;
};