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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ddeea7059e70220fcdb702d02f9fab9ee931c7af
UnrealEngineUWP/Engine
History
semion piskarev ddeea7059e MeshModelingTools: Added marquee select of vertices and edges in PolyEdit tool. Also refactored the selection mechanic to handle its own behaviors and adusted the using tools.
#rb Jimmy.Andrews, Tyson.Brochu
#jira UETOOL-2393
#rnx

[CL 14744531 by semion piskarev in ue5-main branch]
2020-11-13 12:09:55 -04:00
..
Binaries
Added dotnet SDK for windows
2020-11-09 11:25:38 -04:00
Build
Fix Vulkan tessellation in DXC: use shader output slots to commuincate patch constant data in Hull shaders (Merged from CL 14680863).
2020-11-10 18:35:10 -04:00
Config
Fix SceneOutliner ini property name 'bHideLevelInstanceHierarchy'
2020-11-11 07:43:51 -04:00
Documentation
Documentation for build tools
2020-10-23 11:48:02 -04:00
Extras
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
2020-10-29 13:38:15 -04:00
Plugins
MeshModelingTools: Added marquee select of vertices and edges in PolyEdit tool. Also refactored the selection mechanic to handle its own behaviors and adusted the using tools.
2020-11-13 12:09:55 -04:00
Programs
Edigrate 14629275.
2020-11-02 14:48:49 -04:00
Shaders
Going back from refelctivity to IOR on Strata nodes.
2020-11-13 09:48:29 -04:00
Source
MeshModelingTools: Added marquee select of vertices and edges in PolyEdit tool. Also refactored the selection mechanic to handle its own behaviors and adusted the using tools.
2020-11-13 12:09:55 -04:00
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