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ddd195d072fbdfbdb738f0f09b9e038dcbc6f080
UnrealEngineUWP/Engine/Source/Editor/LandscapeEditor
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jeremy moore 94a1c2728f Runtime virtual texture flush per VT and region instead of flushing everything
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: jeremy.moore
#ROBOMERGE-SOURCE: CL 7882089 via CL 7914929 via CL 7915095
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v396-7974030)

[CL 7976997 by jeremy moore in Dev-Build branch]
2019-08-13 10:41:29 -04:00
..
Private
Runtime virtual texture flush per VT and region instead of flushing everything
2019-08-13 10:41:29 -04:00
Public
Ramp Tool now behaves like Flatten,Smooth,Erosion tool as it can be used in any layer and can use the previous layer data to get to its desired result
2019-07-18 22:07:17 -04:00
LandscapeEditor.Build.cs
Updated module build configurations to follow our updated guidelines on using a library, you should always specify the full path to the library if you know it (in PublicAdditionalLibraries). This allows UBT to do up to date checking of the module and is faster.
2019-08-09 03:48:12 -04:00
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