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UnrealEngineUWP
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ddd195d072fbdfbdb738f0f09b9e038dcbc6f080
UnrealEngineUWP
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Engine
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DesktopPlatform
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Ben Marsh
6de04902ce
Automatically re-launch the correct executable if using a project with a unique build environment. The .target file is read at startup, and used to determine the correct path for the executable to launch.
...
#rb none #jira UE-78581, UE-78584 [CL 8011990 by Ben Marsh in Dev-Build branch]
2019-08-13 17:25:35 -04:00
..
Linux
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2019-02-09 14:49:54 -05:00
Mac
Make 10.13.6 the minimum version of macOS required by UE4 for games and the editor
2019-02-26 21:00:22 -05:00
Windows
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2018-12-14 14:49:12 -05:00
DesktopPlatformBase.cpp
Automatically re-launch the correct executable if using a project with a unique build environment. The .target file is read at startup, and used to determine the correct path for the executable to launch.
2019-08-13 17:25:35 -04:00
DesktopPlatformBase.h
Add functionality to allow querying the available targets for a project from the editor, and use it to allow packaging client and server targets from the "Package Project" menu.
2019-08-12 11:21:45 -04:00
DesktopPlatformModule.cpp
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2018-12-14 14:49:12 -05:00
DesktopPlatformPrivate.h
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2019-02-01 11:34:13 -05:00
DesktopPlatformStub.h
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2019-02-01 11:34:13 -05:00
PlatformInfo.cpp
Add a FTargetReceipt class to the engine, mirroring the UBT TargetReceipt class.
2019-08-13 10:23:31 -04:00
TargetReceipt.cpp
Automatically re-launch the correct executable if using a project with a unique build environment. The .target file is read at startup, and used to determine the correct path for the executable to launch.
2019-08-13 17:25:35 -04:00