Files
UnrealEngineUWP/Engine/Source/Developer/TextureBuild
charles bloom 7b03388528 Normal Maps were not renormalizing normal vectors after generating mips
caused reduced length normals, which then bends them when we drop components for compression in BC5 or ASTC
don't change existing content, only normalize when new option bNormalizeNormals is enabled
note that ISPCTexComp is inconsistently doing normalization, no other tex formats do

#preflight 632270e0a514fd1e3751a141
#rb fabian.giesen

[CL 22028968 by charles bloom in ue5-main branch]
2022-09-15 10:49:25 -04:00
..