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UnrealEngineUWP
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UnrealEngineUWP
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GeometryProcessingInterfaces
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ryan schmidt
e995540d36
CombineMeshInstances: Add support for merging faces after removing hidden faces. Provide a mechanism for external calling code to prevent this merging based on external "Grouping ID" (eg color index, etc). Add CVar geometry.CombineInstances.Verbose, when enabled, multi-threaded LOD generation is disabled and various log info is printed during the process.
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#preflight 64077b295515f4f57b490fe0 [CL 24546957 by ryan schmidt in ue5-main branch]
2023-03-07 15:37:16 -05:00
..
Private
CombineMeshInstances: Add support for merging faces after removing hidden faces. Provide a mechanism for external calling code to prevent this merging based on external "Grouping ID" (eg color index, etc). Add CVar geometry.CombineInstances.Verbose, when enabled, multi-threaded LOD generation is disabled and various log info is printed during the process.
2023-03-07 15:37:16 -05:00
Public
CombineMeshInstances: Add support for merging faces after removing hidden faces. Provide a mechanism for external calling code to prevent this merging based on external "Grouping ID" (eg color index, etc). Add CVar geometry.CombineInstances.Verbose, when enabled, multi-threaded LOD generation is disabled and various log info is printed during the process.
2023-03-07 15:37:16 -05:00
GeometryProcessingInterfaces.Build.cs
Add initial version of new CombineMeshInstances geometry processing Modular Feature and initial implementation. This modular feature is used to construct a 'merged' mesh for a large number of input mesh instances, with the idea that simplifying or abstracting each instanced base mesh (ie unique "part") before appending will produce a better (ie more accurate + lower polycount) combined mesh than trying to combine first and then do standard simplification technqiues on the merged mesh. Currently only per-part simplification and fitting oriented boxes is supported. This is a functional checkpoint of work in progress.
2023-02-26 21:00:47 -05:00