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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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dd8eddc00b71bde00aacc0bc26ac4fefd455e480
UnrealEngineUWP/Engine/Source/Runtime/Engine
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bart hawthorne 266a03e84b Use the actor's class instead of its name when reporting data to the network profiler. This fixes some issues where different actor names would cause data would be grouped incorrectly.
#ROBOMERGE-SOURCE: CL 8129905 via CL 8129907 via CL 8129911 via CL 8133547
#ROBOMERGE-BOT: (v401-8057353)

[CL 8159597 by bart hawthorne in Main branch]
2019-08-21 09:29:03 -04:00
..
Classes
Avoid unnecessary string copies while dealing with collision profiles in cooked builds.
2019-08-21 09:23:32 -04:00
Private
Use the actor's class instead of its name when reporting data to the network profiler. This fixes some issues where different actor names would cause data would be grouped incorrectly.
2019-08-21 09:29:03 -04:00
Public
Making RuntimeVirtualTextureRender.h public so that it can be called by incoming thumbnail and baking systems
2019-08-21 08:42:06 -04:00
Engine.Build.cs
Copying //UE4/Dev-Physics to Dev-Main (//UE4/Dev-Main) @ 7703071
2019-08-02 09:01:58 -04:00
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