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#ROBOMERGE-SOURCE: CL 8130646 via CL 8133911 #ROBOMERGE-BOT: (v401-8057353) [CL 8160284 by jeremy moore in Main branch]
87 lines
3.4 KiB
C++
87 lines
3.4 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "RuntimeVirtualTextureThumbnailRenderer.h"
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#include "Components/RuntimeVirtualTextureComponent.h"
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#include "RenderingThread.h"
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#include "SceneInterface.h"
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#include "VT/RuntimeVirtualTexture.h"
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#include "VT/RuntimeVirtualTextureRender.h"
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#include "UnrealClient.h"
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#include "UObject/UObjectIterator.h"
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namespace
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{
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/** Find a matching component for this URuntimeVirtualTexture. */
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URuntimeVirtualTextureComponent* FindComponent(URuntimeVirtualTexture* RuntimeVirtualTexture)
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{
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for (TObjectIterator<URuntimeVirtualTextureComponent> It; It; ++It)
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{
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URuntimeVirtualTextureComponent* RuntimeVirtualTextureComponent = *It;
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if (RuntimeVirtualTextureComponent->GetVirtualTexture() == RuntimeVirtualTexture)
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{
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return RuntimeVirtualTextureComponent;
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}
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}
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return nullptr;
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}
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}
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URuntimeVirtualTextureThumbnailRenderer::URuntimeVirtualTextureThumbnailRenderer(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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bool URuntimeVirtualTextureThumbnailRenderer::CanVisualizeAsset(UObject* Object)
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{
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URuntimeVirtualTexture* RuntimeVirtualTexture = Cast<URuntimeVirtualTexture>(Object);
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if (RuntimeVirtualTexture->GetEnabled())
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{
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//todo[vt]: Support thumbnails for ERuntimeVirtualTextureMaterialType::WorldHeight (which requires render to PF_G16)
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if (RuntimeVirtualTexture->GetMaterialType() != ERuntimeVirtualTextureMaterialType::WorldHeight)
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{
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// We need a matching URuntimeVirtualTextureComponent in a Scene to be able to render a thumbnail
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URuntimeVirtualTextureComponent* RuntimeVirtualTextureComponent = FindComponent(RuntimeVirtualTexture);
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FSceneInterface* Scene = RuntimeVirtualTextureComponent != nullptr ? RuntimeVirtualTextureComponent->GetScene() : nullptr;
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return Scene != nullptr;
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}
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}
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return false;
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}
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void URuntimeVirtualTextureThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas)
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{
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URuntimeVirtualTexture* RuntimeVirtualTexture = Cast<URuntimeVirtualTexture>(Object);
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URuntimeVirtualTextureComponent* RuntimeVirtualTextureComponent = FindComponent(RuntimeVirtualTexture);
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FSceneInterface* Scene = RuntimeVirtualTextureComponent != nullptr ? RuntimeVirtualTextureComponent->GetScene() : nullptr;
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check(Scene != nullptr);
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const FBox2D DestRect = FBox2D(FVector2D(X, Y), FVector2D(Width, Height));
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const FTransform Transform = RuntimeVirtualTextureComponent->GetVirtualTextureTransform();
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const uint32 VirtualTextureSceneIndex = RuntimeVirtualTexture::GetRuntimeVirtualTextureSceneIndex_GameThread(RuntimeVirtualTextureComponent);
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const ERuntimeVirtualTextureMaterialType MaterialType = RuntimeVirtualTexture->GetMaterialType();
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FVTProducerDescription VTDesc;
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RuntimeVirtualTexture->GetProducerDescription(VTDesc, Transform);
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const int32 MaxLevel = (int32)FMath::CeilLogTwo(FMath::Max(VTDesc.BlockWidthInTiles, VTDesc.BlockHeightInTiles));
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ENQUEUE_RENDER_COMMAND(BakeStreamingTextureTileCommand)(
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[Scene, VirtualTextureSceneIndex, MaterialType, RenderTarget, DestRect, Transform, MaxLevel](FRHICommandListImmediate& RHICmdList)
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{
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RuntimeVirtualTexture::RenderPage(
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RHICmdList,
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Scene->GetRenderScene(),
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1 << VirtualTextureSceneIndex,
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MaterialType,
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RenderTarget->GetRenderTargetTexture(), DestRect,
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nullptr, DestRect,
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Transform,
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FBox2D(FVector2D(0, 0), FVector2D(1, 1)),
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MaxLevel,
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MaxLevel,
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ERuntimeVirtualTextureDebugType::None);
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});
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}
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