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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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dd8eddc00b71bde00aacc0bc26ac4fefd455e480
UnrealEngineUWP/Engine/Source/Developer/Mac/MacTargetPlatform
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josh adams 3d282bf6e7 - Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it)
- Changed each platform's GetTargetPlatform[s] function
#rb none
#jira UE-78692
[FYI] bob.tellez


#ROBOMERGE-SOURCE: CL 7952099 via CL 7954770
#ROBOMERGE-BOT: (v393-7951996)

[CL 7954968 by josh adams in Main branch]
2019-08-12 18:12:07 -04:00
..
Classes
Remove the Metal 2.1 + IABs shader version from the Mac target settings as this is an experimental feature that I don't want to expose to users as it has broken since I worked on it last.
2019-01-30 14:48:54 -05:00
Private
- Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it)
2019-08-12 18:12:07 -04:00
MacTargetPlatform.Build.cs
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
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