Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
dd8df40e87d4779752b9c8a5ab81400a2ef33db5
UnrealEngineUWP/Engine/Source/Runtime/TraceLog
History
martin ridgers 68899ec3ac Add a small amount of inertia when closing trace IO. The connection check is the first thing to be handled in the update meaning that any pending events prior to closing aren't sent. We can capture these pending events too if we wait one update before calling Close().
#rnx
#jira ue-109242

#ROBOMERGE-SOURCE: CL 16772364 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16772388 by martin ridgers in ue5-release-engine-test branch]
2021-06-24 09:44:12 -04:00
..
Private/Trace
Add a small amount of inertia when closing trace IO. The connection check is the first thing to be handled in the update meaning that any pending events prior to closing aren't sent. We can capture these pending events too if we wait one update before calling Close().
2021-06-24 09:44:12 -04:00
Public/Trace
Removed UE_TRACE_CHANNEL_MODULE_EXTERN() as it duplicates UE_TRACE_CHANNEL_EXTERN()'s functionality.
2021-06-22 17:02:16 -04:00
TraceLog.Build.cs
…
Powered by Gitea Page: 1103ms Template: 22ms
English
English
Licenses API