You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719 [CL 16738582 by aurel cordonnier in ue5-release-engine-test branch]
32 lines
1.0 KiB
C++
32 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "ILevelSequenceModule.h"
|
|
|
|
DECLARE_LOG_CATEGORY_EXTERN(LogLevelSequence, Log, All);
|
|
|
|
/**
|
|
* Implements the LevelSequence module.
|
|
*/
|
|
class FLevelSequenceModule : public ILevelSequenceModule
|
|
{
|
|
public:
|
|
|
|
// IModuleInterface interface
|
|
virtual void StartupModule() override;
|
|
virtual void ShutdownModule() override;
|
|
|
|
// ILevelSequenceModule interface
|
|
virtual FDelegateHandle RegisterObjectSpawner(FOnCreateMovieSceneObjectSpawner InOnCreateMovieSceneObjectSpawner) override;
|
|
virtual void GenerateObjectSpawners(TArray<TSharedRef<IMovieSceneObjectSpawner>>& OutSpawners) const override;
|
|
virtual void UnregisterObjectSpawner(FDelegateHandle InHandle) override;
|
|
|
|
public:
|
|
/** List of object spawner delegates used to extend the spawn register */
|
|
TArray< FOnCreateMovieSceneObjectSpawner > OnCreateMovieSceneObjectSpawnerDelegates;
|
|
|
|
/** Internal delegate handle used for spawning actors */
|
|
FDelegateHandle OnCreateMovieSceneObjectSpawnerDelegateHandle;
|
|
};
|