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dd8df40e87d4779752b9c8a5ab81400a2ef33db5
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh
History
jimmy andrews d7f1d27402 fix issues w/ overlay that can leave ref counts and indices in invalid state
#rb ryan.schmidt
#rnx

#ROBOMERGE-SOURCE: CL 16864593 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16864605 by jimmy andrews in ue5-release-engine-test branch]
2021-07-15 13:40:34 -04:00
..
Operations
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DynamicAttribute.h
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DynamicMesh3.h
GeometryProcessing:
2021-05-25 12:13:39 -04:00
DynamicMeshAABBTree3.h
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DynamicMeshAttributeSet.h
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DynamicMeshChangeTracker.h
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DynamicMeshOctree3.h
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DynamicMeshOverlay.h
fix issues w/ overlay that can leave ref counts and indices in invalid state
2021-07-15 13:40:34 -04:00
DynamicMeshTriangleAttribute.h
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DynamicPointSet3.h
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DynamicVertexAttribute.h
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DynamicVertexSkinWeightsAttribute.h
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DynamicVerticesOctree3.h
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InfoTypes.h
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MeshAdapterUtil.h
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MeshIndexMappings.h
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MeshIndexUtil.h
GeometryProcessing:
2021-05-25 12:13:39 -04:00
MeshNormals.h
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MeshTangents.h
GeometryProcessing: add FDynamicMeshTangents helper class to simplify access to FDynamicMesh3 tangent attribute overlays. Add functions to FMeshTangents and TDynamicMeshVectorOverlay to simplify getting a single triangle-vertex tangent/bitangent. Fix paste-o in FDynamicMeshAttributeSet::SetNumNormalLayers()
2021-06-11 17:11:55 -04:00
MeshTransforms.h
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