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https://github.com/izzy2lost/UnrealEngineUWP.git
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52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using nDisplayLauncher.Log;
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using System;
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namespace nDisplayLauncher.Cluster.Config.Entity
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{
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public class EntityClusterNode : EntityBase
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{
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public string Id { get; set; } = string.Empty;
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public string Window { get; set; } = string.Empty;
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public bool HasSound { get; set; } = false;
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public bool IsMaster { get; set; } = false;
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public string Addr { get; set; } = string.Empty;
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public int PortCS { get; set; } = 0;
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public int PortSS { get; set; } = 0;
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public int PortCE { get; set; } = 0;
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public int GPU { get; set; } = 0;
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public EntityClusterNode()
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{
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}
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public EntityClusterNode(string text)
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{
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try
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{
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InitializeFromText(text);
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}
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catch (Exception ex)
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{
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AppLogger.Log(ex.Message);
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}
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}
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public override void InitializeFromText(string text)
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{
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Id = Parser.GetStringValue(text, "id");
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Window = Parser.GetStringValue(text, "window");
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HasSound = Parser.GetBoolValue(text, "sound", false);
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IsMaster = Parser.GetBoolValue(text, "master", false);
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Addr = Parser.GetStringValue(text, "addr");
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PortCS = Parser.GetIntValue(text, "port_cs", 41001);
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PortSS = Parser.GetIntValue(text, "port_ss", 41002);
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PortCE = Parser.GetIntValue(text, "port_ce", 41003);
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GPU = Parser.GetIntValue(text, "gpu", int.MinValue);
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}
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}
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}
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