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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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dd8df40e87d4779752b9c8a5ab81400a2ef33db5
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform
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joe kirchoff a1db9f9cc8 UBT: cl.exe can't handle response filepaths longer than 260 characters, and relative paths can push it over the limit when otherwise it would have been fine.
Hopefully I can get Microsoft to fix this.

#rb none
#rnx

#ROBOMERGE-SOURCE: CL 16869544 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16869548 by joe kirchoff in ue5-release-engine-test branch]
2021-07-15 20:04:22 -04:00
..
Android
Properly filter out all 32-bit Android include and libraries
2021-06-23 20:34:54 -04:00
HoloLens
UnrealBuildTool: Clean up VCToolChain functions that add command line args to be more consistently used, allowing more paths that can be relative to reduce command line length
2021-06-24 19:01:22 -04:00
IOS
Fixed IOS Shipping build linker error with spaces in project path in Launcher builds
2021-06-25 05:05:36 -04:00
Linux
Update UE5/Main to v19 toolchain
2021-07-15 10:20:22 -04:00
Lumin
AutomationTool, BuildUtilities:
2021-06-11 18:21:35 -04:00
Mac
Copy up from Release-Engine-Staging @ 16738359
2021-06-22 00:27:54 -04:00
TVOS
UnrealBuildTool
2021-06-14 09:25:41 -04:00
Windows
UBT: cl.exe can't handle response filepaths longer than 260 characters, and relative paths can push it over the limit when otherwise it would have been fine.
2021-07-15 20:04:22 -04:00
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