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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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dd8df40e87d4779752b9c8a5ab81400a2ef33db5
UnrealEngineUWP/Engine/Source/Programs/Shared
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ben marsh 91056fdd4c Horde: Separate implementation of stream snapshots from tree objects.
#ROBOMERGE-SOURCE: CL 16883430 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16883436 by ben marsh in ue5-release-engine-test branch]
2021-07-19 10:35:27 -04:00
..
EpicGames.Core
Add Slice() extension method for List<T>, allowing use of ranges.
2021-07-19 10:33:00 -04:00
EpicGames.Horde.Common
Horde: Move base RemoteExecution classes to EpicGames.Horde.Common
2021-06-21 12:37:31 -04:00
EpicGames.IoHash
Missing file for Blake3 hashes.
2021-06-24 22:01:47 -04:00
EpicGames.Jupiter
UGS: Enable deterministic output.
2021-04-30 13:47:27 -04:00
EpicGames.MongoDB
Merge utility library changes from GitSync.
2021-04-27 22:41:48 -04:00
EpicGames.Perforce
P4 Blame tool for P4V (requires input of the line number)
2021-07-14 13:24:35 -04:00
EpicGames.Perforce.Managed
Horde: Separate implementation of stream snapshots from tree objects.
2021-07-19 10:35:27 -04:00
EpicGames.Serialization
Fix AsBinary() returning the incorrect payload buffer for binary fields. Was causing Horde agents to deserialize incorrect hash values.
2021-07-14 13:55:40 -04:00
EpicGames.Serialization.Tests
Horde: Write managed workspace snapshots using Compact Binary.
2021-07-06 11:05:18 -04:00
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