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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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dd8df40e87d4779752b9c8a5ab81400a2ef33db5
UnrealEngineUWP/Engine/Source/Editor/SubobjectDataInterface
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ben hoffman 4612c508e4 Add a fallback method of determining the instanced component to use as an asset override in the event that a subobjec thas been added but is not a part of the generated class yet. Do this by checking if the archetype of the GEN_VARIABLE subobject and one on the instance are the same.
#jira UE-119138
#rb trivial
#rnx
#preflight 60f0b58a57b3020001337e09

#ROBOMERGE-SOURCE: CL 16869367 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16869384 by ben hoffman in ue5-release-engine-test branch]
2021-07-15 19:43:19 -04:00
..
Private
Add a fallback method of determining the instanced component to use as an asset override in the event that a subobjec thas been added but is not a part of the generated class yet. Do this by checking if the archetype of the GEN_VARIABLE subobject and one on the instance are the same.
2021-07-15 19:43:19 -04:00
Public
Add a flag to force deletion on subobjects so that when making a new scene root the CanDelete check will be bypassed.
2021-07-13 17:56:56 -04:00
SubobjectDataInterface.Build.cs
Remove un-needed comment
2021-04-30 19:10:31 -04:00
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