Files
UnrealEngineUWP/Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorModule.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

35 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Toolkits/AssetEditorToolkit.h"
class IStaticMeshEditor;
class UStaticMesh;
extern const FName StaticMeshEditorAppIdentifier;
/**
* Static mesh editor module interface
*/
class IStaticMeshEditorModule : public IModuleInterface,
public IHasMenuExtensibility, public IHasToolBarExtensibility
{
public:
/**
* Creates a new static mesh editor.
*/
virtual TSharedRef<IStaticMeshEditor> CreateStaticMeshEditor( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UStaticMesh* StaticMesh ) = 0;
/** Delegate to be called when a Material Editor is created, for toolbar, tab, and menu extension **/
DECLARE_EVENT_OneParam(IStaticMeshEditorModule, FStaticMeshEditorOpenedEvent, TWeakPtr<IStaticMeshEditor>);
virtual FStaticMeshEditorOpenedEvent& OnStaticMeshEditorOpened() { return StaticMeshEditorOpenedEvent; };
virtual TSharedPtr<FExtensibilityManager> GetSecondaryToolBarExtensibilityManager() = 0;
private:
FStaticMeshEditorOpenedEvent StaticMeshEditorOpenedEvent;
};