Files
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/MeshUtilities.Build.cs
alexis matte 888f708d3b Allow Physics asset to be a developper module with no dependencecies on any editor module.
#jira UETOOL-3603
#rb richard.talbotwatkin
#preflight 60d1e95f78c3b000010f6005

#ROBOMERGE-SOURCE: CL 16743468 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16743480 by alexis matte in ue5-release-engine-test branch]
2021-06-22 11:13:19 -04:00

87 lines
2.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MeshUtilities : ModuleRules
{
public MeshUtilities(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"MaterialUtilities",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"RawMesh",
"RenderCore", // For FPackedNormal
"SlateCore",
"Slate",
"MaterialUtilities",
"MeshBoneReduction",
"EditorFramework",
"UnrealEd",
"RHI",
"HierarchicalLODUtilities",
"Landscape",
"LevelEditor",
"PropertyEditor",
"EditorStyle",
"GraphColor",
"MeshBuilderCommon",
"MeshUtilitiesCommon",
"MeshDescription",
"StaticMeshDescription",
"ToolMenus",
"MeshUtilitiesEngine",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"MeshMergeUtilities"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AnimationBlueprintEditor",
"AnimationEditor",
"MeshMergeUtilities",
"MaterialBaking",
"Persona",
"SkeletalMeshEditor",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AnimationBlueprintEditor",
"AnimationEditor",
"MeshMergeUtilities",
"MaterialBaking",
"SkeletalMeshEditor",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTriStrip");
AddEngineThirdPartyPrivateStaticDependencies(Target, "ForsythTriOptimizer");
AddEngineThirdPartyPrivateStaticDependencies(Target, "QuadricMeshReduction");
AddEngineThirdPartyPrivateStaticDependencies(Target, "MikkTSpace");
AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTessLib");
if (Target.Platform == UnrealTargetPlatform.Win64)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "DX9");
}
AddEngineThirdPartyPrivateStaticDependencies(Target, "Embree3");
}
}