Files
UnrealEngineUWP/Engine/Config/LinuxArm64/LinuxArm64Engine.ini
brandon schaefer a90cdbe7c2 Rename LinuxAArch64 to LinuxArm64
#jira UE-118127
#rb Michael.Sartain
[FYI] Marc.Audy, Aurel.Cordonnier

#ROBOMERGE-SOURCE: CL 16660821 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v834-16658389)

[CL 16660830 by brandon schaefer in ue5-release-engine-test branch]
2021-06-14 13:40:06 -04:00

31 lines
992 B
INI

[Audio]
; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
PlatformHeadroomDB=0
[SystemSettings]
r.setres=1280x720
[SystemSettingsEditor]
;r.RHICmdBypass=1
[/Script/SourceCodeAccess.SourceCodeAccessSettings]
PreferredAccessor=NullSourceCodeAccessor
[TextureStreaming]
; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
PoolSizeVRAMPercentage=70
[DeviceProfileManager]
DeviceProfileSelectionModule="LinuxDeviceProfileSelector"
[ConsoleVariables]
; [RCL] 2017-10-09: if you get a crash with CacheOptimizeIndexBuffer, uncomment the line below and report a problem (refer to UE-23791).
;r.TriangleOrderOptimization=2
; larger timeout since drivers may take longer time
g.TimeoutForBlockOnRenderFence=60000
[PlatformCrypto]
PlatformRequiresDataCrypto=True
[CrashReportClient]
bAgreeToCrashUpload=true