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UnrealEngineUWP
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dd78ef8dd7da2c0954f97ffee0d1caf7e1f75a69
UnrealEngineUWP
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Engine
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Ben Marsh
dd78ef8dd7
Horde: Deprecate writing an explicit path through IStorageBackend; add an override which allows the backend to generate a unique id. This unifies server-side codepaths (where the generation of a unique id is trusted) and client-side codepaths (where it is not). By forcing unique ids to be generated on the server, we can further abstract logic around creating bundles and make it more of an optimization over storing small blobs.
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[CL 27739032 by Ben Marsh in ue5-main branch]
2023-09-09 13:20:37 -04:00
..
Binaries
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Build
Modified DirectXShaderCompiler to add a custom UserInfo container part, and check for derivative ops. The final output currently encoded the derivative ops into the ResourceDef part instead of UserInfo due to official validator issues, but I will follow up with Microsoft on a clean solution.
2023-09-09 02:14:45 -04:00
Config
AssetManager: Update some comments for PrimaryAsset API.
2023-09-08 12:15:25 -04:00
Documentation
Documentation for build tools
2023-08-25 13:44:30 -04:00
Extras
[UnrealStage] Bail out of ConnectMixin connect routine if widget is no longer mounted
2023-09-08 13:55:14 -04:00
Platforms
/VisionOS
Build fix. (Issue 362035)
2023-09-08 13:22:25 -04:00
Plugins
#jira: FORT-601192
2023-09-08 19:51:52 -04:00
Programs
disable reserve scheduler by default as it seems to be causing deadlocks on low-core windows
2023-09-05 11:41:26 -04:00
Shaders
Path Tracer: Alpha channel should not be affected by exposure
2023-09-09 02:14:56 -04:00
Source
Horde: Deprecate writing an explicit path through IStorageBackend; add an override which allows the backend to generate a unique id. This unifies server-side codepaths (where the generation of a unique id is trusted) and client-side codepaths (where it is not). By forcing unique ids to be generated on the server, we can further abstract logic around creating bundles and make it more of an optimization over storing small blobs.
2023-09-09 13:20:37 -04:00