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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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dd72ffe26ceecacd2c6a78c813ca7b0e46eeeaaf
UnrealEngineUWP/Engine/Shaders/Public
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christopher waters 6797229f23 Moving more platforms to use ShaderParameterParser in the compile step.
#rb Jason.Nadro
#jira UE-197328

[CL 28655234 by christopher waters in ue5-main branch]
2023-10-11 03:20:39 -04:00
..
Platform
Fixing bindless resource index prefixes after Constant Buffer object changes
2023-10-03 19:32:50 -04:00
BindlessResources.ush
Fixing bindless resource index prefixes after Constant Buffer object changes
2023-10-03 19:32:50 -04:00
DualPixelVectorization.ush
…
FP16Math.ush
…
LaneVectorization.ush
Implements manual LDS despilling in TSR's rejectShading pass to save register pressure
2023-10-03 11:53:50 -04:00
OverloadMacros.ush
Makes min3(), med3(), max3() and fastClamp() first class citizen to speed up TSR convolutions
2023-03-30 09:25:34 -04:00
Platform.ush
Fixing bindless resource index prefixes after Constant Buffer object changes
2023-10-03 19:32:50 -04:00
ShaderVersion.ush
Moving more platforms to use ShaderParameterParser in the compile step.
2023-10-11 03:20:39 -04:00
SubstratePublic.ush
Lof elements that were not renamed yet.
2023-09-01 15:06:19 -04:00
WaveBroadcastIntrinsics.ush
Implements different register layout swapable at compile time to work arround shader compiler bugs
2023-08-25 08:34:14 -04:00
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