Files
UnrealEngineUWP/Engine/Source/Runtime/Windows
Sebastien Lussier e78b667196 D3D11 - Clear reference to CurrentComputeShader in CleanupD3DDevice()
Prior to this change, it was only cleared by the desctructor, after the device was actually destroyed
#rb arciel.rekman

[CL 15757100 by Sebastien Lussier in ue5-main branch]
2021-03-21 22:01:51 -04:00
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