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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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dd5d463dff66e801831bf0a642d3a08d61ba013e
UnrealEngineUWP/Engine/Source/Developer/Windows/ShaderFormatD3D
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christopher waters 1d0b1d44eb Initial support for Mesh and Amplification Shaders. These new shader types are an optional feature of the RHIs and are only enabled on PC D3D12 with Feature Level SM6.
#jira none
#rb emil.persson, graham.wihlidal, lukas.hermanns

[CL 15742432 by christopher waters in ue5-main branch]
2021-03-18 18:42:49 -04:00
..
Private
Initial support for Mesh and Amplification Shaders. These new shader types are an optional feature of the RHIs and are only enabled on PC D3D12 with Feature Level SM6.
2021-03-18 18:42:49 -04:00
ShaderFormatD3D.Build.cs
Moved dxil.dll from DirectX folder into ShaderConductor binary folder and load dxil.dll manually to ensure it's always loaded from that location.
2021-02-05 10:29:11 -04:00
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