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dd5d463dff66e801831bf0a642d3a08d61ba013e
UnrealEngineUWP/Engine/Source/Developer/Apple/MetalShaderFormat
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christopher waters 1d0b1d44eb Initial support for Mesh and Amplification Shaders. These new shader types are an optional feature of the RHIs and are only enabled on PC D3D12 with Feature Level SM6.
#jira none
#rb emil.persson, graham.wihlidal, lukas.hermanns

[CL 15742432 by christopher waters in ue5-main branch]
2021-03-18 18:42:49 -04:00
..
Private
Initial support for Mesh and Amplification Shaders. These new shader types are an optional feature of the RHIs and are only enabled on PC D3D12 with Feature Level SM6.
2021-03-18 18:42:49 -04:00
MetalShaderFormat.Build.cs
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
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