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UnrealEngineUWP/Engine/Source/Developer
laura hermanns dd3eb79c6b [Shaders] Add special case to parsing HLSL semantics in cross-compilation pipeline.
There are special cases for semantics when the index is omitted and defaults to zero, e.g. "SV_ClipDistance0" or "SV_ClipDistance[0]".
In those cases, our HlslParser does not provide the semantic index so we have to handle it when re-ordering the interpolators in the DXBC backend.

#rnx
#rb Charles.deRousiers

[CL 34274363 by laura hermanns in ue5-main branch]
2024-06-11 09:27:37 -04:00
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