Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
dcfd23bf536d446703a2fc0744c43851ade4780a
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Private
History
Zousar Shaker dcfd23bf53 Remove low value check statement that was causing high quantity of allocations due to FName to string conversion in the condition.
#rb matt.peters

[CL 15977842 by Zousar Shaker in ue5-main branch]
2021-04-12 11:00:20 -04:00
..
AssetRegistry
Make a static version of FAssetData::IsUAsset to avoid the need to expensively create an FAssetData to test whether an object is the UAsset asset of its package.
2021-03-18 17:54:23 -04:00
Blueprint
Systematic changes needed for SoundCue and SoundWave to successfully lazy load in editor in most circumstances when using the -LazyLoadImports commandline switch.
2021-03-25 13:53:42 -04:00
Internationalization
Merge UE5/RES @ 15958325 to UE5/Main
2021-04-08 14:32:07 -04:00
Misc
Remove low value check statement that was causing high quantity of allocations due to FName to string conversion in the condition.
2021-04-12 11:00:20 -04:00
Serialization
Merge UE5/RES @ 15958325 to UE5/Main
2021-04-08 14:32:07 -04:00
Templates
…
Tests
SharedBuffer: Added MoveToShared() and MoveToUnique() to convert between buffer types
2021-04-05 12:38:27 -04:00
UObject
Merge UE5/RES @ 15958325 to UE5/Main
2021-04-08 14:32:07 -04:00
Virtualization
SharedBuffer: Added MoveToShared() and MoveToUnique() to convert between buffer types
2021-04-05 12:38:27 -04:00
CoreUObjectPrivatePCH.h
…
Powered by Gitea Page: 1638ms Template: 23ms
English
English
Licenses API