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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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dce93c04564dfd2dfd81b274bb3cb3aead5cbc65
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavMesh
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aris theophanidis e6e1bbb3ba [Navmesh] Addition of invoker priorities
#rb Mikko.Mononen
#preflight 645951366534a4f504d98f0d

[CL 25382949 by aris theophanidis in ue5-main branch]
2023-05-08 22:04:12 -04:00
..
NavMeshBoundsVolume.cpp
…
NavMeshPath.cpp
Navlink / offmeshconnection Ids are now based on a deterministic 64 bit city hash rather than a 32 bit incremental ID.
2023-05-04 09:29:33 -04:00
NavMeshRenderingComponent.cpp
Build fix for 'Resolution': unknown override specifier
2023-04-12 19:26:46 -04:00
NavTestRenderingComponent.cpp
…
PImplRecastNavMesh.cpp
Navlink / offmeshconnection Ids are now based on a deterministic 64 bit city hash rather than a 32 bit incremental ID.
2023-05-04 09:29:33 -04:00
RecastHelpers.cpp
…
RecastNavMesh.cpp
[Navmesh] Addition of invoker priorities
2023-05-08 22:04:12 -04:00
RecastNavMeshDataChunk.cpp
…
RecastNavMeshGenerator.cpp
[Navmesh] Addition of invoker priorities
2023-05-08 22:04:12 -04:00
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