Files
UnrealEngineUWP/Engine/Source/Editor/WorldPartitionEditor
sebastien lussier a2295ce319 Fix log inside the commandlet output displayed in red after building HLODs - even if no error was reported
* Will now only pipe the output if the commandlet execution is considered a failure (if the actual commandlet code returned an error)
* Write the output line by line to avoid a red wall of text. This will allow lines with errors to be more easily spotted.
* Read from the commandlet log file to avoid the initial output being truncated (log file contains more info that what is written to StdOut)
#rb jeanfrancois.dube
#preflight 645a3c67013f3751584e1b9e

[CL 25387398 by sebastien lussier in ue5-main branch]
2023-05-09 10:06:53 -04:00
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