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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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dce93c04564dfd2dfd81b274bb3cb3aead5cbc65
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/Private
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halfdan ingvarsson 70b0b08c55 Fix for alternate skin weights blowing up.
#preflight 644766b8bd7cb48eeaa46472
#rnx

[CL 25176729 by halfdan ingvarsson in ue5-main branch]
2023-04-25 03:07:31 -04:00
..
MeshCardRepresentationUtilities.cpp
Lumen Mesh Cards - fixed hang when generating poorly constructred meshes and due to an EmbreeRay bug, EmbreeRay.ray.tfar.ray.tnear was further than EmbreeRay.ray.tfar
2023-02-15 10:25:39 -05:00
MeshDistanceFieldUtilities.cpp
Embree device/scene is used even after they fail init. Fix crash by early out. (This matches the behavior of GenerateCardRepresentationData).
2023-03-01 16:53:19 -05:00
MeshRepresentationCommon.cpp
Merge BlendMode and BlendModeStrata to reduce code divergence, and ease maintenance.
2023-01-13 14:19:13 -05:00
MeshRepresentationCommon.h
…
MeshUtilities.cpp
Fix for alternate skin weights blowing up.
2023-04-25 03:07:31 -04:00
MeshUtilitiesPrivate.h
Fix issues with alternate skin profiles and high-precision skin weights
2023-01-20 11:12:19 -05:00
SkeletalMeshTools.cpp
…
SkeletalMeshTools.h
…
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