Files
UnrealEngineUWP/Engine/Plugins/Runtime/CommonUI/Source/CommonUIEditor/CommonUIEditor.Build.cs
daren cheng 3fd00dab55 Move CommonUI out of Experimental and into Beta
#jira UE-163710
#rb trivial
#preflight 645015d1de57652122c040be

[CL 25309525 by daren cheng in ue5-main branch]
2023-05-02 18:18:44 -04:00

56 lines
970 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CommonUIEditor : ModuleRules
{
public CommonUIEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"ApplicationCore",
"Engine",
"PropertyEditor",
"InputCore",
"Slate",
"UMG",
"SlateCore",
"CommonUI",
"EditorWidgets",
"UnrealEd",
"GameplayTags",
"GameplayTagsEditor",
"AssetTools",
"AssetRegistry",
"ToolMenus",
}
);
PrivateIncludePaths.AddRange(
new string[]
{
System.IO.Path.Combine(GetModuleDirectory("CommonUI"), "Private"),
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"DataTableEditor",
}
);
PublicIncludePaths.AddRange(
new string[]
{
}
);
}
}