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dce93c04564dfd2dfd81b274bb3cb3aead5cbc65
UnrealEngineUWP/Engine/Plugins/EnhancedInput
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ben hoffman 49ddb1d8f5 Mark all exec pins as advanced view on Input Action event nodes except for "Triggered". Most of the time the triggered event pin is what users should be connecting to, and making the other pins hidden will improve first time user UX and make it more obvious what pin you should be hooking up to.
There is an editor preference to change what pins show up by default in blueprints, but this change will hopefully point people towards using Input Triggers more instead of relying on undefined input behaviors and improve the first time user experience.

#jira UE-169056
#rb trivial
#preflight 645571d7d77a82d6a790be89

[CL 25395035 by ben hoffman in ue5-main branch]
2023-05-09 16:28:48 -04:00
..
Config
Add a debug command to display the user's input settings. This will display all of the currently mapped keys by the player, what their default keys are, and if they are dirty or not.
2023-03-31 15:19:48 -04:00
Source
Mark all exec pins as advanced view on Input Action event nodes except for "Triggered". Most of the time the triggered event pin is what users should be connecting to, and making the other pins hidden will improve first time user UX and make it more obvious what pin you should be hooking up to.
2023-05-09 16:28:48 -04:00
EnhancedInput.uplugin
Remove dependency on InputBlueprintNodes from the InputEditor Module.
2023-05-08 15:46:28 -04:00
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