Files
UnrealEngineUWP/Engine/Build/LowLevelTests/General.xml
chris constantinescu e003cfd4a1 Use Gauntlet to run low level tests instead of BG's Spawn, move LowLevelTests.xml to public folder and remove all restricted platform names
#rb Jerome.Delattre
#preflight 6452abfd4d593c0b422b5d9e

[CL 25335483 by chris constantinescu in ue5-main branch]
2023-05-04 11:05:46 -04:00

21 lines
1.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<BuildGraph xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.epicgames.com/BuildGraph ../../Build/Graph/Schema.xsd" xmlns="http://www.epicgames.com/BuildGraph">
<Property Name="Win64ExtraArgs" Value=""/>
<Property Name="LinuxExtraArgs" Value=""/>
<Property Name="MacExtraArgs" Value=""/>
<Property Name="IOSExtraArgs" Value=""/>
<Property Name="AndroidExtraArgs" Value=""/>
<Property Name="HoloLensExtraArgs" Value=""/>
<Property Name="Win64RequiresSpecialAgent" Value="False"/>
<Property Name="LinuxRequiresSpecialAgent" Value="False"/>
<Property Name="MacRequiresSpecialAgent" Value="False"/>
<Property Name="IOSRequiresSpecialAgent" Value="False"/>
<Property Name="AndroidRequiresSpecialAgent" Value="False"/>
<Property Name="HoloLensRequiresSpecialAgent" Value="False"/>
<Property Name="Win64RequiresCatch2BuildExtraCMakeArgs" Value="False"/>
<Property Name="LinuxRequiresCatch2BuildExtraCMakeArgs" Value="False"/>
<Property Name="MacRequiresCatch2BuildExtraCMakeArgs" Value="False"/>
<Property Name="IOSRequiresCatch2BuildExtraCMakeArgs" Value="False"/>
<Property Name="AndroidRequiresCatch2BuildExtraCMakeArgs" Value="False"/>
<Property Name="HoloLensRequiresCatch2BuildExtraCMakeArgs" Value="False"/>
</BuildGraph>