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34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "AIModulePrivate.h"
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#include "EnvironmentQuery/Tests/EnvQueryTest_Random.h"
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#include "EnvironmentQuery/Items/EnvQueryItemType.h"
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UEnvQueryTest_Random::UEnvQueryTest_Random(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
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{
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Cost = EEnvTestCost::Low;
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// "Random" is completely agnostic on item type! Any type at all is valid!
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ValidItemType = UEnvQueryItemType::StaticClass();
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}
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void UEnvQueryTest_Random::RunTest(FEnvQueryInstance& QueryInstance) const
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{
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FloatValueMin.BindData(QueryInstance.Owner.Get(), QueryInstance.QueryID);
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float MinThresholdValue = FloatValueMin.GetValue();
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FloatValueMax.BindData(QueryInstance.Owner.Get(), QueryInstance.QueryID);
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float MaxThresholdValue = FloatValueMax.GetValue();
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// loop through all items
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for (FEnvQueryInstance::ItemIterator It(this, QueryInstance); It; ++It)
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{
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It.SetScore(TestPurpose, FilterType, FMath::FRand(), MinThresholdValue, MaxThresholdValue);
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}
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}
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FText UEnvQueryTest_Random::GetDescriptionDetails() const
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{
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return DescribeFloatTestParams();
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}
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