You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
33 lines
797 B
C++
33 lines
797 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "AIModulePrivate.h"
|
|
#include "EnvironmentQuery/EnvQueryNode.h"
|
|
#include "EnvironmentQuery/EnvQueryManager.h"
|
|
|
|
UEnvQueryNode::UEnvQueryNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
|
|
{
|
|
}
|
|
|
|
void UEnvQueryNode::UpdateNodeVersion()
|
|
{
|
|
VerNum = 0;
|
|
}
|
|
|
|
FText UEnvQueryNode::GetDescriptionTitle() const
|
|
{
|
|
return UEnvQueryTypes::GetShortTypeName(this);
|
|
}
|
|
|
|
FText UEnvQueryNode::GetDescriptionDetails() const
|
|
{
|
|
return FText::GetEmpty();
|
|
}
|
|
|
|
#if WITH_EDITOR && USE_EQS_DEBUGGER
|
|
void UEnvQueryNode::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
|
|
{
|
|
Super::PostEditChangeProperty(PropertyChangedEvent);
|
|
UEnvQueryManager::NotifyAssetUpdate(NULL);
|
|
}
|
|
#endif //WITH_EDITOR && USE_EQS_DEBUGGER
|