Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Classes/EnvironmentQueryGraphNode.h
Lukasz Furman dcd7345250 unified shared parts of AI editors (nested nodes, copy/paste/drag operations)
[CL 2456137 by Lukasz Furman in Main branch]
2015-02-23 10:30:16 -05:00

20 lines
536 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AIGraphNode.h"
#include "EnvironmentQueryGraphNode.generated.h"
UCLASS()
class UEnvironmentQueryGraphNode : public UAIGraphNode
{
GENERATED_UCLASS_BODY()
virtual class UEnvironmentQueryGraph* GetEnvironmentQueryGraph();
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetDescription() const override;
virtual bool CanCreateUnderSpecifiedSchema(const UEdGraphSchema* DesiredSchema) const override;
};