Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Classes/EnvironmentQueryGraph.h
Lukasz Furman dcd7345250 unified shared parts of AI editors (nested nodes, copy/paste/drag operations)
[CL 2456137 by Lukasz Furman in Main branch]
2015-02-23 10:30:16 -05:00

29 lines
753 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AIGraph.h"
#include "EnvironmentQueryGraph.generated.h"
UCLASS()
class UEnvironmentQueryGraph : public UAIGraph
{
GENERATED_UCLASS_BODY()
virtual void UpdateVersion() override;
virtual void MarkVersion() override;
virtual void UpdateAsset(int32 UpdateFlags = 0) override;
void CalculateAllWeights();
void CreateEnvQueryFromGraph(class UEnvironmentQueryGraphNode* RootEdNode);
protected:
void UpdateVersion_NestedNodes();
void UpdateVersion_FixupOuters();
void UpdateVersion_CollectClassData();
void UpdateNodeClassData(UAIGraphNode* UpdateNode, UClass* InstanceClass);
virtual void CollectAllNodeInstances(TSet<UObject*>& NodeInstances) override;
};