Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
dc9787ea8c2495f3dc40cf0872a22d3a4e014d4f
UnrealEngineUWP/Engine/Source/Developer/MeshUtilitiesCommon
History
paul chipchase 10c954a6b2 Work around for a compiler bug, the original code is correct but the generated asm code would not run the range check in the while loop once after RemoveAtSwap was called and we would end up asserting/reading garbage if the last element of Charts was removed.
#rb Sebastian.Nordgren

[CL 9797083 by paul chipchase in Dev-Core branch]
2019-10-24 12:18:30 -04:00
..
Private
Work around for a compiler bug, the original code is correct but the generated asm code would not run the range check in the while loop once after RemoveAtSwap was called and we would end up asserting/reading garbage if the last element of Charts was removed.
2019-10-24 12:18:30 -04:00
Public
Improve performance of UV island packing
2019-10-21 06:30:37 -04:00
MeshUtilitiesCommon.Build.cs
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
Powered by Gitea Page: 820ms Template: 27ms
English
English
Licenses API