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UnrealEngineUWP
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MeshUtilitiesCommon
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paul chipchase
10c954a6b2
Work around for a compiler bug, the original code is correct but the generated asm code would not run the range check in the while loop once after RemoveAtSwap was called and we would end up asserting/reading garbage if the last element of Charts was removed.
...
#rb Sebastian.Nordgren [CL 9797083 by paul chipchase in Dev-Core branch]
2019-10-24 12:18:30 -04:00
..
Private
Work around for a compiler bug, the original code is correct but the generated asm code would not run the range check in the while loop once after RemoveAtSwap was called and we would end up asserting/reading garbage if the last element of Charts was removed.
2019-10-24 12:18:30 -04:00
Public
Improve performance of UV island packing
2019-10-21 06:30:37 -04:00
MeshUtilitiesCommon.Build.cs
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00