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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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dc962ec8535cb30fb8e4f8e1607eb774e77ee077
UnrealEngineUWP/Engine/Shaders
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yuriy odonnell 9f130cc17a Fixed mismatch between sorted and non-sorted ray traced reflections due to different handling of back faces. Now both modes disable back face culling and look consistent.
#rb Sebastien.Hillaire
#jira UE-78046

#ROBOMERGE-SOURCE: CL 7838985 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v389-7813075)

[CL 7838986 by yuriy odonnell in Main branch]
2019-08-07 05:22:58 -04:00
..
Private
Fixed mismatch between sorted and non-sorted ray traced reflections due to different handling of back faces. Now both modes disable back face culling and look consistent.
2019-08-07 05:22:58 -04:00
Public
Cherry-pick 7106794: Added "GL_OES_shader_image_atomic" extension to Vulkan backend for Lumin platform.
2019-08-05 13:13:28 -04:00
Shared
Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
2019-06-11 18:27:07 -04:00
StandaloneRenderer
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
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