You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
167 lines
4.0 KiB
C++
167 lines
4.0 KiB
C++
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "Unix/SocketSubsystemUnix.h"
|
|
#include "Misc/CommandLine.h"
|
|
#include "SocketSubsystemModule.h"
|
|
#include "IPAddress.h"
|
|
#include "BSDSockets/IPAddressBSD.h"
|
|
|
|
#include <ifaddrs.h>
|
|
#include <net/if.h>
|
|
|
|
FSocketSubsystemUnix* FSocketSubsystemUnix::SocketSingleton = NULL;
|
|
|
|
FName CreateSocketSubsystem( FSocketSubsystemModule& SocketSubsystemModule )
|
|
{
|
|
FName SubsystemName(TEXT("UNIX"));
|
|
// Create and register our singleton factor with the main online subsystem for easy access
|
|
FSocketSubsystemUnix* SocketSubsystem = FSocketSubsystemUnix::Create();
|
|
FString Error;
|
|
if (SocketSubsystem->Init(Error))
|
|
{
|
|
SocketSubsystemModule.RegisterSocketSubsystem(SubsystemName, SocketSubsystem);
|
|
return SubsystemName;
|
|
}
|
|
else
|
|
{
|
|
FSocketSubsystemUnix::Destroy();
|
|
return NAME_None;
|
|
}
|
|
}
|
|
|
|
void DestroySocketSubsystem( FSocketSubsystemModule& SocketSubsystemModule )
|
|
{
|
|
SocketSubsystemModule.UnregisterSocketSubsystem(FName(TEXT("UNIX")));
|
|
FSocketSubsystemUnix::Destroy();
|
|
}
|
|
|
|
/**
|
|
* Singleton interface for the Android socket subsystem
|
|
* @return the only instance of the Android socket subsystem
|
|
*/
|
|
FSocketSubsystemUnix* FSocketSubsystemUnix::Create()
|
|
{
|
|
if (SocketSingleton == NULL)
|
|
{
|
|
SocketSingleton = new FSocketSubsystemUnix();
|
|
}
|
|
|
|
return SocketSingleton;
|
|
}
|
|
|
|
/**
|
|
* Destroy the singleton Android socket subsystem
|
|
*/
|
|
void FSocketSubsystemUnix::Destroy()
|
|
{
|
|
if (SocketSingleton != NULL)
|
|
{
|
|
SocketSingleton->Shutdown();
|
|
delete SocketSingleton;
|
|
SocketSingleton = NULL;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Does Unix platform initialization of the sockets library
|
|
*
|
|
* @param Error a string that is filled with error information
|
|
*
|
|
* @return TRUE if initialized ok, FALSE otherwise
|
|
*/
|
|
bool FSocketSubsystemUnix::Init(FString& Error)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Performs Android specific socket clean up
|
|
*/
|
|
void FSocketSubsystemUnix::Shutdown(void)
|
|
{
|
|
}
|
|
|
|
|
|
/**
|
|
* @return Whether the device has a properly configured network device or not
|
|
*/
|
|
bool FSocketSubsystemUnix::HasNetworkDevice()
|
|
{
|
|
// @TODO: implement
|
|
return true;
|
|
}
|
|
|
|
TSharedRef<FInternetAddr> FSocketSubsystemUnix::GetLocalHostAddr(FOutputDevice& Out, bool& bCanBindAll)
|
|
{
|
|
// get parent address first
|
|
TSharedRef<FInternetAddr> Addr = FSocketSubsystemBSD::GetLocalHostAddr(Out, bCanBindAll);
|
|
|
|
// If the address is not a loopback one (or none), return it.
|
|
uint32 ParentIp = 0;
|
|
Addr->GetIp(ParentIp); // will return in host order
|
|
if (ParentIp != 0 && (ParentIp & 0xff000000) != 0x7f000000)
|
|
{
|
|
return Addr;
|
|
}
|
|
|
|
// Grab multihome if it exists.
|
|
if (GetMultihomeAddress(Addr))
|
|
{
|
|
return Addr;
|
|
}
|
|
|
|
TArray<TSharedPtr<FInternetAddr> > ResultArray;
|
|
if (GetLocalAdapterAddresses(ResultArray))
|
|
{
|
|
return ResultArray[0]->Clone();
|
|
}
|
|
|
|
// Fall back to this.
|
|
Addr->SetAnyAddress();
|
|
return Addr;
|
|
}
|
|
|
|
bool FSocketSubsystemUnix::GetLocalAdapterAddresses(TArray<TSharedPtr<FInternetAddr> >& OutAddresses)
|
|
{
|
|
TSharedRef<FInternetAddr> MultihomeAddress = FSocketSubsystemBSD::CreateInternetAddr();
|
|
if (GetMultihomeAddress(MultihomeAddress))
|
|
{
|
|
OutAddresses.Add(MultihomeAddress);
|
|
}
|
|
|
|
ifaddrs* Interfaces = NULL;
|
|
int InterfaceQueryRet = getifaddrs(&Interfaces);
|
|
if (InterfaceQueryRet == 0)
|
|
{
|
|
// Loop through linked list of interfaces
|
|
for (ifaddrs* Travel = Interfaces; Travel != NULL; Travel = Travel->ifa_next)
|
|
{
|
|
// Skip over empty data sets.
|
|
if (Travel->ifa_addr == NULL)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
int& family = Travel->ifa_addr->sa_family;
|
|
// Find any up and non-loopback addresses
|
|
if ((Travel->ifa_flags & IFF_UP) &&
|
|
(Travel->ifa_flags & IFF_LOOPBACK) == 0 &&
|
|
(family == AF_INET || family == AF_INET6))
|
|
{
|
|
TSharedRef<FInternetAddrBSD> NewAddress = MakeShareable(new FInternetAddrBSD);
|
|
NewAddress->SetIp(*((sockaddr_storage*)Travel->ifa_addr));
|
|
OutAddresses.Add(NewAddress);
|
|
}
|
|
}
|
|
|
|
freeifaddrs(Interfaces);
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogSockets, Warning, TEXT("getifaddrs returned result %d"), InterfaceQueryRet);
|
|
return (OutAddresses.Num() == 0); // if getifaddrs somehow doesn't work but we have multihome, then it's fine.
|
|
}
|
|
|
|
return true;
|
|
}
|